2D Character Animator (Spine & Unity)
Art·On-Site·Istanbul ,Türkiye
About the Role
We are looking for a 2D Character Animator to bring our characters to life with expressive, polished, and mobile-friendly animations. You will create character animations in Spine and support Unity implementation.
Applications including a portfolio will be prioritized during the review process.
Responsibilities
- Create high-quality 2D character animations using Spine/Unity Animator
- Animate idle, walk, run, celebrate, lose, interact, reaction, and gameplay-related motions
- Prepare Spine/Unity Animator rigs and animation structures suitable for Unity
- Work closely with artists and developers to ensure animations work well in-game
- Create animations that support character personality, gameplay readability, and visual appeal
- Optimize Spine/Unity Animator animations for mobile performance
- Iterate quickly based on feedback and technical requirements
- Maintain consistency with the project’s animation style
Requirements
- Experience in 2D character animation
- Strong knowledge of Spine/Unity Animator
- Understanding of Unity animation implementation
- Strong grasp of animation principles such as timing, spacing, anticipation, squash and stretch, follow-through, and appeal
- Ability to create expressive animations with clear silhouettes
- Understanding of mobile game animation constraints
- Ability to collaborate with Art, Product, and Development teams
- Portfolio or showreel demonstrating character animation quality
- Experience in mobile, casual, hybrid-casual, or puzzle games
- Experience preparing sprite sheets and Unity-ready animation assets
- Knowledge of Photoshop, After Effects, Toon Boom, or similar tools
- Basic drawing or illustration skills
- Genuine passion for mobile games and game development